Post by Arreck on Aug 3, 2003 23:18:26 GMT -5
Ure Teleporters are a fearsome force to fight, not because of their high firepower, but because of their immunity to conventional weapons and ability to move and change directions far faster than any species can hope to attain. They are the ultimate in Ure power, but fortunately, are rare.
Training: Training is meticulous and long. The Ure are forced to memorize every molecule of their own bodies, subconsiously, so that they can put them in the correct locations. Initiate teleporters shave all hair off of their bodies in order to simplify this process; as they grow more adept over the series's, they allow it to grow back. Mostly their training is just long and slow, but does not appear to be any harder than anything else, except for the fact that if you mess up, even once, you die. Eventually they are able to move themselves around to any location they can see and is accessable by air from their current location. Of course, they can only do this when naked. Their next feat is to learn how to teleport their armor, guns, staffs, and any other objects they wish to be able to move.
Weapon: Teleporters use guns, staves, and knives. The guns are pistolas, and don't require psychic energy, since they are not very adept at that branch of Urish expertise. Staves and knives are most common. With a staff, they frequently materialize behind an unsuspecting trooper and bash their skull in. With a knife, they frequently materialize behind an unsuspecting trooper and slit their throat or plunge it deep into their hearts.
Uses: Infiltration, combat, intimidation. Teleporters are also extremely hard to kill, as unless they are completely killed immediately, they can teleport all of their body molecules back into their proper place, meaning they can reattach severed arms, repair bullet wounds, and even repair broken bones. Curiously, if a laser vaporizes their molecules, they are unable to move them any longer. It is thought that they become more complicated at an atomic level and thus too much to handle. It is very hard to fight a Teleporter; Even Assassins rarely succeed in killing them.
FACT: Ure do not actually teleport per se, but move each of their molecules seperately to their new location. Thus, teleporters cannot access airtight chambers.
Training: Training is meticulous and long. The Ure are forced to memorize every molecule of their own bodies, subconsiously, so that they can put them in the correct locations. Initiate teleporters shave all hair off of their bodies in order to simplify this process; as they grow more adept over the series's, they allow it to grow back. Mostly their training is just long and slow, but does not appear to be any harder than anything else, except for the fact that if you mess up, even once, you die. Eventually they are able to move themselves around to any location they can see and is accessable by air from their current location. Of course, they can only do this when naked. Their next feat is to learn how to teleport their armor, guns, staffs, and any other objects they wish to be able to move.
Weapon: Teleporters use guns, staves, and knives. The guns are pistolas, and don't require psychic energy, since they are not very adept at that branch of Urish expertise. Staves and knives are most common. With a staff, they frequently materialize behind an unsuspecting trooper and bash their skull in. With a knife, they frequently materialize behind an unsuspecting trooper and slit their throat or plunge it deep into their hearts.
Uses: Infiltration, combat, intimidation. Teleporters are also extremely hard to kill, as unless they are completely killed immediately, they can teleport all of their body molecules back into their proper place, meaning they can reattach severed arms, repair bullet wounds, and even repair broken bones. Curiously, if a laser vaporizes their molecules, they are unable to move them any longer. It is thought that they become more complicated at an atomic level and thus too much to handle. It is very hard to fight a Teleporter; Even Assassins rarely succeed in killing them.
FACT: Ure do not actually teleport per se, but move each of their molecules seperately to their new location. Thus, teleporters cannot access airtight chambers.