Post by TiJiL on Jan 27, 2002 18:08:17 GMT -5
[glow=yellow,2,300]Pangolin AC Craft[/glow]
The Pangolin Anti Cruiser Craft is a new arrival in the Twassecc Fleet. Its odd shape and heavy frame make it stable, but unbearably slow. However, it makes up for its chronic reduced speed with incredible durablility and firepower. Its eight shield generators and its AA-1 Gun keep it impervious to most fighters, while its huge array of interchangable missiles allow it to mow down cruisers effectively. Pangolins are commonly used in conjunction with other craft against powerful cruisers, as the other craft provide fodder. The Pangolin's size and speed make it an obvious target, especially compared to the much swifter Coleos or Blade Runners, so giving it help will keep it alive enough to get within its maximum range and blow a tremendous hole in its opposition. The Pangolin sports 5 large missile chambers and 10 smaller ones, as well as 4 forward lasers and an AA-1 Gun. The missile chambers can be loaded with a number of different weapons, making the Pangolin seem very versatile. Not so. No matter what weapon it has equipped, it has low range and high power, and is therefore only useful against large cruisers.
Width: 278 Feet
Height: 71 Feet
Length: 68 Feet
Max Atmospheric Speed: 100 mpe
Max Space Speed: 100,000 mpe
Fact: Pangolins are painted a deep green to pay homage to all who died on the very green planet of Minthrop I during a recent major battle.
RPG Stats
Craft: TMI Company Triun 336 Pangolin AC Craft
Class: Small Capital Ship
Cost: 1,000,000 pats
Size: Medium (93 m)
Crew: Normal +2 (1 pilot, 5 gunners, 1 navigator/copilot)
Passengers: 12
Cargo Capacity: 10 tons
Consumables: 16 quarters
Jump-engines: None
Maximum Speed: Cruising
Defense: 20 (+10 armor)
Shield Points: 200
Hull Points: 200
DR: 10
Weapon: Forward Lasers (2 fire-linked);
Fire Arc: Front
Attack Bonus: 2 (+2 crew)
Damage: 2d10x4
Max Range: Point Blank
Weapon: AA-1 Gun
Fire Arc: Right
Attack Bonus: 2 (+2 crew)
Damage: 2d8x5
Max Range: Medium
Weapon: Small Missile Chambers (10 fire-linked);
Fire Arc: Front
Attack Bonus: 2 (+2 crew)
Damage: 5d10x5
Max Range: Medium
Weapon: Large Missile Chambers (5);
Fire Arc: Front
Attack Bonus: 2 (+2 crew)
Damage: 10d10x5
Max Range: Short
The Pangolin Anti Cruiser Craft is a new arrival in the Twassecc Fleet. Its odd shape and heavy frame make it stable, but unbearably slow. However, it makes up for its chronic reduced speed with incredible durablility and firepower. Its eight shield generators and its AA-1 Gun keep it impervious to most fighters, while its huge array of interchangable missiles allow it to mow down cruisers effectively. Pangolins are commonly used in conjunction with other craft against powerful cruisers, as the other craft provide fodder. The Pangolin's size and speed make it an obvious target, especially compared to the much swifter Coleos or Blade Runners, so giving it help will keep it alive enough to get within its maximum range and blow a tremendous hole in its opposition. The Pangolin sports 5 large missile chambers and 10 smaller ones, as well as 4 forward lasers and an AA-1 Gun. The missile chambers can be loaded with a number of different weapons, making the Pangolin seem very versatile. Not so. No matter what weapon it has equipped, it has low range and high power, and is therefore only useful against large cruisers.
Width: 278 Feet
Height: 71 Feet
Length: 68 Feet
Max Atmospheric Speed: 100 mpe
Max Space Speed: 100,000 mpe
Fact: Pangolins are painted a deep green to pay homage to all who died on the very green planet of Minthrop I during a recent major battle.
RPG Stats
Craft: TMI Company Triun 336 Pangolin AC Craft
Class: Small Capital Ship
Cost: 1,000,000 pats
Size: Medium (93 m)
Crew: Normal +2 (1 pilot, 5 gunners, 1 navigator/copilot)
Passengers: 12
Cargo Capacity: 10 tons
Consumables: 16 quarters
Jump-engines: None
Maximum Speed: Cruising
Defense: 20 (+10 armor)
Shield Points: 200
Hull Points: 200
DR: 10
Weapon: Forward Lasers (2 fire-linked);
Fire Arc: Front
Attack Bonus: 2 (+2 crew)
Damage: 2d10x4
Max Range: Point Blank
Weapon: AA-1 Gun
Fire Arc: Right
Attack Bonus: 2 (+2 crew)
Damage: 2d8x5
Max Range: Medium
Weapon: Small Missile Chambers (10 fire-linked);
Fire Arc: Front
Attack Bonus: 2 (+2 crew)
Damage: 5d10x5
Max Range: Medium
Weapon: Large Missile Chambers (5);
Fire Arc: Front
Attack Bonus: 2 (+2 crew)
Damage: 10d10x5
Max Range: Short