Post by TiJiL on Jul 7, 2003 20:56:25 GMT -5
Hurk Medekk-Ten are essentially highly-trained mace wielders. Medekk-Ten (Which literally translates to 'the ten who eat') initially involved a group of ten Hurks, during the Kittek war, focusing on new, more powerful ways of fighting. Through experimentation, the Medekk-Ten learned the most effective ways to destroy automated war machines using their own biological technology.
Training: Medekk-Ten are singled out at approximately 12 twassecc years of age, and sent to train with master mace-wielders. For several twassecc decades, the Hurks will learn everything that they see valuable in combat. Primarily, their studies will be on mastering various types of weapons (both variants of mace are foremost among these). After mastering their weapons, the Medekk-Ten are trained in biology, strategy, and mechanics, allowing them to assess any war situation and respond to threats effectively. Special emphasis is placed on understanding machines, which Hurks have, as a whole, been very ineffective against. With thorough knowledge of how most combat vehicles work, the Medekk-Ten can learn the weaknesses of major vehicular enemies, and dispose of them in the most effective way possible. During the period of training, the Medekk-Ten are also made to perform amazing feats of strength, endurance, and skill. Due to the many years of exertion they must endure, Medekk-Ten are always incredibly fit, and capable of wielding even the heaviest of weapons much faster than most hurks.
Weapon: While Medekk-Ten are well versed in all standard Hurk weapons, their usual choice is the Two-Handed Mace. This mace, constructed of the finest, densest dorosaur claw, usually weighs well over 1000 pounds. Essentially, these gigantic maces are used to bludgeon enemies down, or dispose of them in great sweeps. A well-used mace of this variant can easily crumple even the thickest of armor.
Uses: The Medekk-Ten are not as haughty as many other elite organizations for other species, and do not consider themselves above menial labor or fighting amongs less-skilled Hurks. Usually, they can be found in every battle. However, when a truly powerful enemy rears its head, (such as the recent Greadean invasion onto the Yappal Peninsula), the Medekk-Ten are called together. In total the 300 or so Medekk-Ten in existence prove to be quite effective.
Training: Medekk-Ten are singled out at approximately 12 twassecc years of age, and sent to train with master mace-wielders. For several twassecc decades, the Hurks will learn everything that they see valuable in combat. Primarily, their studies will be on mastering various types of weapons (both variants of mace are foremost among these). After mastering their weapons, the Medekk-Ten are trained in biology, strategy, and mechanics, allowing them to assess any war situation and respond to threats effectively. Special emphasis is placed on understanding machines, which Hurks have, as a whole, been very ineffective against. With thorough knowledge of how most combat vehicles work, the Medekk-Ten can learn the weaknesses of major vehicular enemies, and dispose of them in the most effective way possible. During the period of training, the Medekk-Ten are also made to perform amazing feats of strength, endurance, and skill. Due to the many years of exertion they must endure, Medekk-Ten are always incredibly fit, and capable of wielding even the heaviest of weapons much faster than most hurks.
Weapon: While Medekk-Ten are well versed in all standard Hurk weapons, their usual choice is the Two-Handed Mace. This mace, constructed of the finest, densest dorosaur claw, usually weighs well over 1000 pounds. Essentially, these gigantic maces are used to bludgeon enemies down, or dispose of them in great sweeps. A well-used mace of this variant can easily crumple even the thickest of armor.
Uses: The Medekk-Ten are not as haughty as many other elite organizations for other species, and do not consider themselves above menial labor or fighting amongs less-skilled Hurks. Usually, they can be found in every battle. However, when a truly powerful enemy rears its head, (such as the recent Greadean invasion onto the Yappal Peninsula), the Medekk-Ten are called together. In total the 300 or so Medekk-Ten in existence prove to be quite effective.