Post by Arreck on Aug 7, 2003 13:21:16 GMT -5
Items must have the following requirements:
Name
Damage (If weapon)
Attack Speed* (If weapon)
Effect (If applicaple)
Endurance Requirements (ER)
Strength Requirements (SR)
Intelligence Requirements (IR)
Discipline Requirements (DR)
Base Cost (In pats)
Ammo Type (If weapon and applicaple)
Magazine Size** (If weapon and applicable)
Weight
Reload complexity (If 1, reloads in 1/2 turn, meaning for that turn you fire half the times you could without reloading. If 2, takes a full turn to reload. If 3, takes 2 full turns to reload.) (Basic rule: Pistols: 1 Machine Guns: 2 Rocket Launchers: 3)
Description: A description of the item.
Standard Items
Standard Backpack
Effect: Stores Equipment, amount varies with race.
ER: None
SR: Amount of Weight in backpack (In lbs) / 5. (Round up)
IR: None
DR: None; Nogan can increase amount backpack can carry with the Maximum Yield discipline.
Base Cost: p25
Weight: (N/A, this field is for use with this item)
Description: A backpack, appearance and size varies with the race. Usually two straps to hold onto... back.
Daxite Blade
Damage: 35-66
Attack Speed: 1
ER: None
SR: None
IR: 5
DR: None
Base Cost: p55
Weight: 1/8 lb.
Description: A smooth blade of daxite, manufactured by the twasseccs. Maxes an excellent close combat weapon, as its damage is not hindered by armor type. However, much better melee weapons are availible.
CH-13 Submachine Gun
Damage: 3-5
Attack Speed: 10
ER: None
SR: None
IR: 7
DR: None
Base Cost: p100
Ammo Type: Basic Slug Ammo
Magazine Size: 30
Weight: 1 lb
Reload Complexity: 2
Description: A powerful Submachine Gun manufactured by the Cheoreods. While the slugs it fires are not fired with great velocity, and thus do minimal damage, the gun itself is capable of turning out rounds at a very high rate. An excellent beginning ranged weapon, due to its high speed, low cost, and basic ammunition requirements.
Basic Slug Ammo
Damage: Varies with weapon
Effect: Extra shots for a Basic Slug Ammo class weapon
Base Cost: p5 = 160 slugs
Weight: Every 1000 slugs adds 1/2 lb
Description: Basic Slug Ammo is standard for light slugthrowers. Cheap, easy to use (And manufacture), lightweight, and powerful, Basic Slug Ammo will reload light guns. However, if slugthrowers are your weapon of choice, the more powerful guns will require different (And more expensive) ammo, such as Explosive Slugs, Piercing Slugs, or Heavy-Duty Slugs.
SILP
Damage: 10-20
Attack Speed: 1
ER: None
SR: None
IR: None
DR: None
Base Cost: p75
Weight: 1/4 lb
Description: The twassecc-made Standard Issue Laser Pistol, or SILP, is a cheap gun that is good to have around. While not particulary powerful (In fact it's crap), it never runs out of ammo and can be used to signal, start fires, cut through barriers, hunt, or attack. All around, it's worth buying, but not as a primary weapon. At best, it's a backup if your main weapon is stolen or runs out of ammo.
*Attack speed=Number of times weapon can attack per turn, unmodified.
** Magazine Size=Number of times weapon can fire before it must be reloaded.
Name
Damage (If weapon)
Attack Speed* (If weapon)
Effect (If applicaple)
Endurance Requirements (ER)
Strength Requirements (SR)
Intelligence Requirements (IR)
Discipline Requirements (DR)
Base Cost (In pats)
Ammo Type (If weapon and applicaple)
Magazine Size** (If weapon and applicable)
Weight
Reload complexity (If 1, reloads in 1/2 turn, meaning for that turn you fire half the times you could without reloading. If 2, takes a full turn to reload. If 3, takes 2 full turns to reload.) (Basic rule: Pistols: 1 Machine Guns: 2 Rocket Launchers: 3)
Description: A description of the item.
Standard Items
Standard Backpack
Effect: Stores Equipment, amount varies with race.
ER: None
SR: Amount of Weight in backpack (In lbs) / 5. (Round up)
IR: None
DR: None; Nogan can increase amount backpack can carry with the Maximum Yield discipline.
Base Cost: p25
Weight: (N/A, this field is for use with this item)
Description: A backpack, appearance and size varies with the race. Usually two straps to hold onto... back.
Daxite Blade
Damage: 35-66
Attack Speed: 1
ER: None
SR: None
IR: 5
DR: None
Base Cost: p55
Weight: 1/8 lb.
Description: A smooth blade of daxite, manufactured by the twasseccs. Maxes an excellent close combat weapon, as its damage is not hindered by armor type. However, much better melee weapons are availible.
CH-13 Submachine Gun
Damage: 3-5
Attack Speed: 10
ER: None
SR: None
IR: 7
DR: None
Base Cost: p100
Ammo Type: Basic Slug Ammo
Magazine Size: 30
Weight: 1 lb
Reload Complexity: 2
Description: A powerful Submachine Gun manufactured by the Cheoreods. While the slugs it fires are not fired with great velocity, and thus do minimal damage, the gun itself is capable of turning out rounds at a very high rate. An excellent beginning ranged weapon, due to its high speed, low cost, and basic ammunition requirements.
Basic Slug Ammo
Damage: Varies with weapon
Effect: Extra shots for a Basic Slug Ammo class weapon
Base Cost: p5 = 160 slugs
Weight: Every 1000 slugs adds 1/2 lb
Description: Basic Slug Ammo is standard for light slugthrowers. Cheap, easy to use (And manufacture), lightweight, and powerful, Basic Slug Ammo will reload light guns. However, if slugthrowers are your weapon of choice, the more powerful guns will require different (And more expensive) ammo, such as Explosive Slugs, Piercing Slugs, or Heavy-Duty Slugs.
SILP
Damage: 10-20
Attack Speed: 1
ER: None
SR: None
IR: None
DR: None
Base Cost: p75
Weight: 1/4 lb
Description: The twassecc-made Standard Issue Laser Pistol, or SILP, is a cheap gun that is good to have around. While not particulary powerful (In fact it's crap), it never runs out of ammo and can be used to signal, start fires, cut through barriers, hunt, or attack. All around, it's worth buying, but not as a primary weapon. At best, it's a backup if your main weapon is stolen or runs out of ammo.
*Attack speed=Number of times weapon can attack per turn, unmodified.
** Magazine Size=Number of times weapon can fire before it must be reloaded.