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SKILLS
Mar 27, 2002 23:19:17 GMT -5
Post by TiJiL on Mar 27, 2002 23:19:17 GMT -5
Hurk Skills-
Camouflage(10)- Make yourself invisible for 2 attacks or 1 flee on your part, meaning you can't be attacked. Swipe (5)- Swing your fist or club rifle in a wide arc, attacking all enemies at once. Damage decreases with each sucessive hit. 1: 35 2: 25 3: 15 4: 5 5 and on: 1
Roar(15)- Causes enemies to become so frightened, they do only 1/2 of their normal damage to you for 2 turns. (Duration will increase with upgrade) Speedburst(10)- Allows you to become a fast moving creature for 2 turns. This means that you can attack the maximum number of times with your fast Manaat weapons regardless of enemy speed.(Both duration and upgrade will increase with upgrades) Skinbone(Passive)-Improves your Melee and Bullet armor by taking -2 Melee damage and -1 Bullet damage in addition to whatever else you may have. (Upgrades yield tougher armor)
Tame(20)- Any wild creature can become a tamed pet and will fight for you until death.
Consumption(5): Triples the HP value of an enemy corpse. Light(8 ): Manaat staff only. Coat the tip in a flammable liquid and set it on fire. Does +15-20 Damage for three turns at level one.
Hedj Mating Call(5) summons a herd of 5 hedj and instantly tames them, making them your minions! (More skills, more hedj) Level One HP: 5 Attack: 10 (2 each) One killed at a time, but each has 1 HP. Helett Mating Call(20) summons a random Helett to do your bidding. (More skills, more power to the summoned hedj) Level One HP: 75 Attack: 15-30 Melee May use Fury once in a battle at your command. Mosquito Mating Call(15) summons a huge cloud of mosquitos that become yours to command. (More skills, more power to the summoned mosquitos) Level One HP: 30 Attack: 5-20, distracts target for duration of battle, but only attacks once. (Though it keeps damaging the target after it has attacked it.) Turtle mating call (25) summons (you guessed it) a massive turtle to fight for you. Level One HP: 130 Attack: 40-70 Melee -5 Melee, -5 Bullet
Headbutt (5)- Attack an enemy for 75-125 damage
Fiino Mating Call (50)- Summons a fiino to fight for you for 5 turns. Can only be used on Swamp or Forest planets. Level One HP: 20,000 Attack: 1,000-10,000 (Melee) Armor: -500 Melee, -250 bullet.
Noosol-Toor Mating Call (50)- Summons a Noosol-Toor to fight for you for five turns. Can only be used on water planets. Level One HP: 10,000 Attack: 5,000-15,000 (melee) Armor: -1,000 melee, -500 bullet
Improved Training (Passive)- Allows up to 35 skillpoints worth of called animals to fight for you. (At level one, this means you could have a A helett and a swarm of mosquitos active at once.)
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SKILLS
Mar 27, 2002 23:44:33 GMT -5
Post by Arreck on Mar 27, 2002 23:44:33 GMT -5
ENEMY SKILLS
We'll start with the most obvious.
URE SKILLS -
Headache(5): 15-20 damage.
Hover(5): Hover over water and obstacles.
Shield(10): Decrease damage by 10
Reclaim(0): Because Ure rely on skillpoints a LOT, reclaim works like a skill but replenishes 5 skillpoints with every use. (1 per turn)
Mind Blast (15): Attack every enemy near you with a whopping 30-40 damage.
Cloak (10): Disappear for five turns... No attacking, but you can run or scout.
Enhance Senses(5): BAM! Increases your hearing and sight. You do 2X the damage for 2 turns, due to better weakness pinpointing.
Influence(10): Makes an enemy or two not attack for its next turn.
Control(15): Makes an enemy (Not a boss) attack another enemy for its next turn.
Mind Control(35): Takes over an enemy (Not a boss) and makes it fight to the death for you.
Pyrokenesis(15): Create a huge flamethrower from your head. 100-250 damage.
"Throw" punch(2): Lets you do a hand attack from anywhere.
Guided bullets(5): Next bullet or laser attack will do Max damage no matter what.
Telekenesis(15): Throw ambient objects at enemies or take one who is standing still by surprise and steal his weapon.
Skill Mastery(Passive): Increases your skillpoint recovery rate by +2 each time you upgrade.
Duplicate (15): Make another you... enemies will attack it first. Level one has 30 HP.
Super Duplicate (40): Make another you.... Enemies will attack it first. Level one has 30 HP, 40 Skillpoints, and has access to all of your current skills except Duplicate and Super Duplicate.
Exploding Cranium (30): Instantly kills the targeted enemy. NOT A BOSS.
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SKILLS
Mar 27, 2002 23:52:14 GMT -5
Post by TiJiL on Mar 27, 2002 23:52:14 GMT -5
Sigwar Skills
Prayer Heal (2 per HP gained)- Heals selected amount of HP. Upgrades yeild cheaper rates. Cannot upgrade past the 1 per 2 HP level.
Godly Praise (Passive)- Increases attack ability of charm. (Depends on Charm)
Tail Whip (10)- Massive damage, but removes 3 HP from you. 100-150 attack.
Smite (15)- Bolt of lightning from the sky. 125-200 damage.
Worship(Passive)- Increases Skillpoint regeneration.
Convert(35)- The good version of the Ure Mind Control Skill.
Heavenly Sheath (15) - Protects you from -10 Melee and -10 Bullet for two turns.
Wrath of the Gods (20) - First casts smite on the chosen enemy; Then, all enemies in battle suffer 15 damage until death. (Not boss)
Beleif(Passive) - Allows you to have more than your max skillpoints. 5 more at level one.
Faith(Passive) - One time skill; you will never miss.
Character(Passive) - Increases your attack by 10 % at level one.
Jimpatholeekanallion's Gift(25) (God of the cold) Choose three enemies; they will become frozen solid for 3 turns.
Nimpatholeontimphashi's Gift (25) (God of the heat) Choose three enemies; they will be blasted with fire for 100-200 damage each.
Vicanthorificallus's Gift (25) (God of the Stars) Choose three enemies; they will be blinded and unable to attack you for 5 turns. They can still flee, however.
Grophliishiphantheonal's Gift (25) (God of the earth) Choose three enemies; a fist made of mud will rise and beat the snot out of them, stunning them. They can't attack their next turn. 100-175 damage.
Rentallimokenthorin's Gift (25) (God of the wind) Choose three enemies; they will be blown away and removed from the battle. They may show up later.
Ultanorkeepashinthu's Gift (25) (God of the water) Choose three enemies; they will be shot into the air by a geyser, removing them for one turn. When they return, they will have reduced attack and HP's.
Yeethonellpianquell's Gift (25) (God of the Plants) Choose six enemies; they will be attacked by a thorny vine for 50-150 damage each.
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SKILLS
Mar 27, 2002 23:53:34 GMT -5
Post by TiJiL on Mar 27, 2002 23:53:34 GMT -5
Ees
Raking Blow (5)- Moves enemy out of attack range and does high damage. 50-100 damage.
Electrostatic Sense (10)- Allows Ees to do recon outside of sight range, and allows it to pilot vehicle normally requiring more pilots.
Recharge (0)- Refills all skillpoints. Cannot be upgraded)
Brace (10)- Reduce enemy damage by 25, but halve your damage.
Burrow (5)- Burrow into ground so that no battling may be done with you. Or, burrow into enemy's chest cavity for 150-200 damage.
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SKILLS
Mar 28, 2002 0:00:17 GMT -5
Post by TiJiL on Mar 28, 2002 0:00:17 GMT -5
Norkid
Ogle (5)- Veiw all enemies within reasonable distance. Upgrade makes stats appear. Can only be upgraded once.
Summon Nor (10)- Summons a beam of darkness from the sky. Does 20-30 damage, and makes it so targeted enemy cannot attack next turn.
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SKILLS
Mar 28, 2002 0:05:01 GMT -5
Post by TiJiL on Mar 28, 2002 0:05:01 GMT -5
Choeroed
Roll (5)- Move towards enemy and do light damage. 10-50 damage.
Swim (Passive)- Allows your Choeroed to swim through water. Cannot be upgraded.
Blend (10)- Make self invisible for three turns.
Matrix Style Kick (10)- Slashes all enemies in range. Does 25-30 damage. +10 damage with razor claws.
Razor Wrath (10)- Innate skill, but only usable with both razor claws and feet on. Does 100-200 damage to all enemies in range.
Ogle (5)- Veiw all enemies within reasonable distance. Upgrade makes stats appear. Can only be upgraded once.
Dodge (10)- Reduce all enemies' accuracy by 1/2 for remainder of the battle.
Sniper Accuracy (5)- Sniper weapons do +30 damage for remainder of battle.
Call (25)- Summons one Choeroed paratrooper to you, with either a Daxite machine gun or razor claws.
Revive (Free)- Regains 3 skillpoints, but prevents you from attacking next turn.
Battle Orders(5)- NO FEAR! Removes any harmful effects on your character and anyone near your character, such as poison, parasites, or any other lasting effect.
Supercharge(15)- Slow your enemies and harmful projectiles down to a snail speed, decreasing their chance to hit and decreasing damage they will do to you, as well as increasing your chance to hit and increasing the damage you will do.
Cyclone(25)- Only availible with Razor claws, Cyclone allows you to attack an enemy or a combination of enemies TEN TIMES in one turn. In addition, you can use other martial arts such as Matrix Style Kick in combination with this skill.
Conductivity(15)- Only availible with Razor claws, Conductivity uses the metal surface to fire a bolt of electricity at range for 200-300 damage.
Athletic Training(Passive)- Your cheoroed is stronger, resulting in less damage taken from weapons. Similar to, but not as powerful as the Hurk Skinbone. -2 Melee, -1 bullet at level one.
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SKILLS
Mar 28, 2002 0:07:43 GMT -5
Post by TiJiL on Mar 28, 2002 0:07:43 GMT -5
Twassecc
Twin Gun(Passive)- Allows your Twassecc to weild 2 light guns at once.
Charge (5)- Moves your Twassecc within easy attack range of an enemy, without taking damage.
Summon Moons (20)- One turn after use, 5 Crescent moons aid in your battle. Cannot be hit by most enemies. Upgrade brings more moons to help.
Crescent Moon HP: 10 Attack: 0-20 (Lasers)
Summon Coleos (30)- One turn after use, 2 Coleo Fighters come aid your battle for 3 turns. Upgrade brings more fighters that stay for longer.
Coleo Fighter HP: 200 Attack: 50-100 (Lasers)
Summon Blade Runner (40)- Three turns after use, 1 Blade Runner comes to aid your battle for 3 turns. Upgrade makes it stay longer, and come with more bombs.
Blade Runner HP: 1000 Armor: -200 Shields: -50 Attack: 50-100 (Lasers) Attack: 25,000-50,000 (Bombs) (Starts with one bomb)
Parasite Summon (20)- Three turns after use, 5 parasites aid in your battle. Upgrades make more appear.
SPY-T3R Parasite HP: 15 Attack: 10-25 (Melee)
Bomb Summon (30)- Three turns after use, SPY-T3R Mine joins you.
SPY-T3R Mine HP: 5 Attack: 5,000-10,000 (Kamikaze) (Note: Very hard to hit, as it is very agile.)
Craft (10)- If raw materials are present, the Twassecc can construct two makeshift SILPs or a makeshift G-15
Makeshift SILP (Level 1) Ammo: None Attack: 1-3 Likelyhood to explode: Medium
Makeshift G-15 (Level 1) Ammo: None Attack: 1-20 Likelyhood to explode: High
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SKILLS
Mar 28, 2002 0:15:35 GMT -5
Post by TiJiL on Mar 28, 2002 0:15:35 GMT -5
Graakk Skills
PPD (10)- Does 30-40 damage, then 15 damage every turn until enemy dies. (Not boss.)
Nutrition (5)- Any enemies you kill within the next turn will give you +1 attack and +1 HP.
Adaptation(Passive)- Decreases your need for skillpoints. All skills receive -25% at level one.
Flying Leap (10)- Jump onto enemy, doing 10-250 damage.
Maul (15)- Maul your target and eat him, gaining 25% of his HP before the attack and causing 100-300 Damage.
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SKILLS
Mar 28, 2002 0:17:27 GMT -5
Post by Arreck on Mar 28, 2002 0:17:27 GMT -5
Greadean Skills -
Mouthdrone (2)- Lays a mouthdrone larvae that hatches into a mouthdrone
MOUTHDRONE LEVEL ONE HP: 5 Attack: 0-1
Worker (5)- Lays a Greadean Worker larvae that hatches into a Worker.
WORKER LEVEL ONE HP: 10 Attack: 1-5
Claw Trooper(10) Lays a Greadean claw trooper larvae that hatches into a Claw trooper.
CLAW TROOPER LEVEL ONE HP: 15 Attack: 3-10
Acid Trooper(15) Lays a larvae that hatches into an Acid trooper. ACID TROOPER LEVEL ONE HP: 20 Attack: 5-15 (Armor does not effect)
Winged Trooper(20) Lays a larvae that hatches into an Winged trooper. WINGED TROOPER LEVEL ONE HP: 15 Attack: 5-20 Enemy accuracy is very low.
Intelligent Trooper(15) Lays a larvae that hatches into an Intelligent Trooper.
INTELLIGENT TROOPER LEVEL ONE HP: 25 Attack: 5-10 Picks up and uses weapons and armor
Clawed Spiker (20) Lays a larvae that hatches into a Clawed Spiker.
CLAWED SPIKER LEVEL ONE HP: 50 Attack: 6-15 -5 Melee, -3 Bullet Leader; Directs troops, +5 minimum damage to friendly units. (TOTAL... More Spikers does not mean more damage...)
Worm(20) Lays a larvae that hatches into a worm.
WORM LEVEL ONE HP: 30 Attack: 30-40 Subterranian; Can't be attacked until it first dishes one out.
Regrowth(Passive): Upgrades your skillpoint recovery level. +1 per turn at level one. +2 per turn at level two. +4 per turn at level three. +6 per turn at level four. And so on.
Regeneration(Passive): Upgrades yourself and your minions to recover health automatically. 2 per turn. Then 4. Then 6. And so on.
Beetle(25): Summons a Beetle O Doom.
BEETLE LEVEL ONE HP: 110 Attack: 30-60 Melee
Spider(25): Summons a spider.
SPIDER LEVEL ONE HP: 75 Attack: 25-50 Melee, 30 Poison damage at 10 per turn for the next 3 turns. May dig a burrow and lie in wait.
Scorpion(30): Summons a scorpion.
SCORPION LEVEL ONE HP: 100 Attack: 50-90 Melee, +20 HP with every kill.
Rhino Beetle (50)- Lay an egg that will hatch into a Greadean Rhino Beetle.
RHINO BEETLE LEVEL ONE HP: 250 Attack: 10-50 -50 melee, -20 bullet
Bombadier Artillery (30)- Lay a bombadier artillery egg.
BOMBADIER ARTILLERY LEVEL ONE HP: 100 Attack: 200-300 (Highly innacurate)
Sub Queen (35)- Lay a Sub-Queen egg.
SUB QUEEN LEVEL ONE HP: 10 Attack: None Can lay 30 skillpoints worth of eggs per turn.
Ingestion(Passive)-Heal your minions by having them eat corpses.
Larvae Assault(40)- Assaults enemies with several larvae, 5 at level one, doing 10 damage each. When larvae kill something, they mutate into Acid or Claw troopers.
LARVAE LEVEL ONE Larvae: 5 Damage: 40 Mutates into: Claw, Acid.
Increased Production (Passive)- Without this skill, only 50 skillpoints of minions can be created per turn. Upgrading this skill makes more minions of more power.
Increased Control (Passive)- Without this skill, there are serious limits on how many of a certain unit can be used at once. Upgrades make more able to be controlled.
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SKILLS
Mar 28, 2002 0:33:46 GMT -5
Post by Arreck on Mar 28, 2002 0:33:46 GMT -5
THELSIC
Increased Regeneration(passive): Makes you get 2 HP per turn. Next level is 4. Then 6.
EAT(10): Cause 50 damage and take 20% of your enemies HP for yourself.
Multiple Strike(5): Hit all enemies in range with your tentacles. 20-30 damage.
Craft(10): Only useable when you have collected raw metal. Create a battle axe from nothing. Very useful when allied with a Greadean player, or when a town filled with civilians is attacked. BATTLE AXE Metal Needed: 5 KG Damage: 40-130 Melee
ALTERNATE USE: Create small throwing blades and throw with your tentacles. 10-15 damage per blade, 6 blades at level one. Inaccurate. Needs 3 KG of metal.
Target Weakness(Passive): Gives + 10 % attack at level one.
Motor Skills(Passive)- Allows Thelsic to weild an additional light weapon. Upgrades add more guns, up to your amount of tentacles. Every other level, allows Thelsic to hand attack additional times per turn. (Example: At level 2, its hand attack would be x2, at level four, it would be x3, etc.)
Sinew (Passive)- Adds +5 to hand attack. Allows Thelsic to weild medium or large weapons with each tentacle. Cannot be upgraded beyond Motor Skills current level. (Example: If Motor Skills is at level 3, and Sinew at level 2, you have 1 tentacle that can weild a light weapon, and two that can weild light, medium, or heavy weapons.)
Heavy Regenerate (Passive)- Adds a new tentacle to Thelsic, allowing more upgrades of Motor Skills and Sinew. Or, can regrow you to full health for 10 skillpoints.
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SKILLS
Mar 28, 2002 20:21:20 GMT -5
Post by TiJiL on Mar 28, 2002 20:21:20 GMT -5
Flispian
Power Punch(5)- Use all four hands in a punch for 40-50 damage.
Ignite (10)- Start enemy on fire. Does 20-25 damage, then 20 damage every turn until the enemy dies or is put out. (Not boss)
Lava Armor (20)- -100 enemy damage for two turns.
Lava Scourge (25)- Fire clumps of lava at enemy for 75-100 damage. Does 50 damage every turn after that until enemy dies or is put out. (Not boss)
Lava Bath (10)- Regain 5 HP.
Lava travel (20)- Move undetected through underground lava flows. (Good for passing by powerful enemies)
Heave(15)- Lob a huge rock (which materializes from nowhere...) at your enemy for 100-300 damage.
Airstrike(30)-Call an airstrike by Superiority Fighters. Each fighter does 350-500 damage. Level one = One fighter.
Vulcanology(20)- Creates a fissure in the earth which spills lava over your enemies. 50-100 damage per turn until put out.
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