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Post by Arreck on Feb 3, 2002 20:51:35 GMT -5
These characters will determine your success. Keep in mind that the listed levels are only the start; you can gain more in each area as the game progresses.
Twassecc HP: 25 Hand Attack: 5 Manipulation/Dexterity: 10 Special: -Will receive +1 attack with A, (Autolaser Class), and P class weapons. -Gets - 2 Damage when attacked by A, P, or Ure Pistol weapons. Max Skillpoints: 30 Startskills: Twin Gun(Passive)- Allows your Twassecc to weild 2 light guns at once. Charge (5)- Moves your Twassecc within easy attack range of an enemy, without taking damage. Craft (10)- If raw materials are present, the Twassecc can construct two makeshift SILPs or a makeshift G-15
Hurk HP:75 Hand Attack: 20 Manipulation/Dexterity: 3 Special: -Will start with nothing due to early advantage. -5 damage is subtracted when attacked with Melee weapons. Max Skillpoints: 20 Startskills: Camouflage(10)- Make yourself invisible for 2 attacks or 1 flee on your part, meaning you can't be attacked. Headbutt (5)- Attack an enemy for 75-125 damage Consumption(5): Triples the HP value of an enemy corpse.
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Post by Arreck on Feb 3, 2002 21:01:12 GMT -5
Sigwar HP: 30 Hand Attack: 2 Manipulation/Dexterity:12 Special: -Can use Six light weapons or three heavy weapons at once. -Only race that can use "Charms". -Starts with charm of that players choice (Cold, Heat, Stars, Water, Wind, Earth, Plants) Max Skillpoints: 25 Startskills: Godly Praise (Passive)- Increases attack ability of charm. (Depends on Charm) Tail Whip (10)- Massive damage, but removes 3 HP from you. 100-150 attack. Worship(Passive)- Increases Skillpoint regeneration. Prayer Heal (2 per HP gained)- Heals selected amount of HP. Upgrades yeild cheaper rates. Cannot upgrade past the 1 per 2 HP level.
Cheoroed HP: 15 Hand Attack: 4 Manipulation/Dexterity: 15 Special: -Marksman; every shot will hit home. -+5 damage with all Sniper weapons. Max Skillpoints: 25 Startskills: Roll (5)- Move towards enemy and do light damage. 10-50 damage. Swim (Passive)- Allows your Choeroed to swim through water. Cannot be upgraded. Ogle (5)- Veiw all enemies within reasonable distance. Upgrade makes stats appear. Can only be upgraded once.
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Post by TiJiL on Feb 3, 2002 22:14:23 GMT -5
Ees HP: 50 Hand Attack: 10 Manipulation/Dexterity: 5 Special: -Cannot be affected by cold weather -Gets -5 Damage when attacked by melee weapons Max Skillpoints: 20 Startskills: Raking Blow (5)- Moves enemy out of attack range and does high damage. 50-100 damage. Electrostatic Sense (10)- Allows Ees to do recon outside of sight range, and allows it to pilot vehicle normally requiring more pilots.
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Post by Arreck on Mar 24, 2002 23:35:21 GMT -5
Ure HP:20 Hand Attack: 4 Manipulation/Dexterity: 13 Max Skillpoints: 45 Special -Enemies cannot cloak -Skilled in Diplomacy... Startskills Headache(5): 15-20 damage. Hover(5): Hover over water and obstacles. Shield(10): Decrease damage by 10 Reclaim(0): Because Ure rely on skillpoints a LOT, reclaim works like a skill but replenishes 5 skillpoints with every use. (1 per turn)
Flispian HP:40 Hand Attack: 15 Manipulation/Dexterity: 10 Max Skillpoints: 20 Special -Immune to ALL fire weapons - -10 damage from laser or heat weapons Startskills: Power Punch(5) use all four hands in a punch for 40-50 damage. Ignite (10)- Start enemy on fire. Does 20-25 damage, then 20 damage every turn until the enemy dies or is put out. (Not boss)
Thelsic HP: 35 Hand Attack: 13 Manipulation/Dexterity: 50 Max Skillpoints: 20 Special -Can operate ANY of the other race's vehicles by yourself. -Regain 1 HP per turn due to regeneration. Startskills: Increased Regeneration(passive): Makes you get 2 HP per turn. Next level is 4. Then 6. EAT(10): Cause 50 damage and take 20% of your enemies HP for yourself. Motor Skills(Passive)- Allows Thelsic to weild an additional light weapon. Upgrades add more guns, up to your amount of tentacles. Every other level, allows Thelsic to hand attack additional times per turn. (Example: At level 2, its hand attack would be x2, at level four, it would be x3, etc.)
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Post by TiJiL on Mar 26, 2002 0:24:19 GMT -5
Norkid HP: 20 Hand Attack: 5 Manipulation/Dexterity: 20 Special: +2 to Camouflage - 1/2 enemy accuracy on jungle planets. Max Skillpoints: 25 Startskills: Oggle- Allows you to see all opponents within a reasonable distance, and improves visibility at night. (5 Skillpoints) Summon Nor- Summons a beam of darkness from the sky. Temporarily blinds opponents and does 20-30 damage. (10 Skillpoints)
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Post by Arreck on Mar 27, 2002 20:29:33 GMT -5
Greadean Queen HP: 35 Hand Attack: 3 Manipulation/Dexterity: 3 Special: Cannot associate with people; Mouthdrone minion must be created to do this for you. +1 to Mouthdrone Minion (5 Skillpoints) Cannot use items; minions must do this for you. Max Skillpoints: 35 Startskills: Mouthdrone (5)-Lays a Greadean Mouthdrone learvae that hatches into a mouthdrone.
MOUTHDRONE LEVEL ONE HP: 5 Attack: 0-1
Claw Trooper(10) Lays a Greadean claw trooper larvae that hatches into a Claw trooper. CLAW TROOPER LEVEL ONE HP: 15 Attack: 3-10
Acid Trooper(15) Lays a larvae that hatches into an Acid trooper. ACID TROOPER LEVEL ONE HP: 20 Attack: 5-15 (Armor does not effect)
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Post by TiJiL on Mar 28, 2002 0:14:21 GMT -5
Now, how about something interesting?
Graakk HP: 30 Hand Attack: 50 Manipulation/Dexterity: 10 Special: -Starts with nothing, due to an early advantage. -Very Fast -Can consume carcasses for x2 HP. Max Skillpoints: 10 Startskills: PPD (10)- Does 30-40 damage, then 50 damage every turn until enemy dies. (Not boss.) Nutrition (10)- Any enemies you kill within the next turn will give you +1 attack and +1 HP.
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