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RULES
Feb 3, 2002 20:38:05 GMT -5
Post by Arreck on Feb 3, 2002 20:38:05 GMT -5
Ok, here are the rules for this RPG.
Your character/team will start on Greadea, in a small Twassecc outpost. When you start, choose ONE of the Startskills listed under your character's profile to be availible immediately. One skillpoint grows back every turn. Each person will start with a SILP, unless you are Hurk. The facilities in the town include:
Storage Building
This structure will allow you to store your excess weapons, armor, and the like, for a rent charge.
Armory
This building is where you will find the salesman who deals in weapons, armor, and ammo.
Account
This is where all of your Pats will be deposited. You can only buy things from this Outpost if they are in this account. Withdraw before moving to the next outpost, or they will keep your cash.
Airbase
This is where you can gain transport to other outposts. By default, you will not be able to move on until you complete all of the tasks required in the area.
Vehicle Yard
This is a very expensive place. If you happen to have excess cash, however, you can buy vehicles for your character. Keep in mind that some require two or more people to operate.
Lasgun Sentry
This will help you in battle if you are near the outpost.
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RULES
Feb 3, 2002 21:04:16 GMT -5
Post by Arreck on Feb 3, 2002 21:04:16 GMT -5
COMBAT
The enemy will be listed as follows:
Enemy Name Enemy HP Enemy Attack
Take turns battling. You are expected to list your stats after EVERY TURN, not just combat. Trust me, although it may seem painful, do it anyway as it will greatly increase the speed of the game.
If you examine an item, you can see it's stats.
Item name Item ammo(if any) Item attack: #-#
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RULES
Apr 3, 2002 18:20:35 GMT -5
Post by TiJiL on Apr 3, 2002 18:20:35 GMT -5
Consumption of enemies:
Hurks, Graakks, and Thelsic can consume dead enemies for an HP Boost. The boost is one tenth of the enemy's HP. (Or more, if upgrades are used.)
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