Post by TiJiL on Aug 6, 2003 10:41:44 GMT -5
General Strategy: Flispians are, in a way, turtlers. They have a fairly well defended planet, and they generally prefer to allow their opponent make the first move. They are very sustaining on their own planet, and they continually, gradually build up Flisp's defenses. However, while they turtle and entrench themselves further and further in, they send out their extremely fast Superiority fighters to make surgical strikes on the twasseccs and their allies. The fighters will swoop in, deal enormous damage to an unsuspecting target, and rocket away as fast as they can to avoid destruction.
Infantry: Obviously, flispians have little use for infantry. Pretty much, nobody can invade Flisp, and they prefer not to invade anybody else. However, for ancient traditions, they do have some infantry. Generally, their infantry rely on their ability to survive on Flisp for their main advantage. They do not armor themselves well, and are not very fast. However, they are quite capable of trudging across lava and igneous rock, and are strong enough to carry very high-power weapons.
Ground Vehicles: While the flispians have more vehicles than they do infantry, they really have very few vehicles as well. Their main land vehicle is the Aeth-tank (which you can read about in the post by the same name). Generally, their ground vehicular force is just used for protection, for they would be costly to use to invade, and would probably not be successful, considering the vehicular prowess of many of the flispians' enemies. As a rule, flispian vehicles are heavier armed than most, and have a great variety of weapons. However, they are usually quite slow, and their armor is not exceptional.
Air Vehicles: This is where the flispians really begin to shine. While on Flisp, they can utilize their very potent flying technologies by using rising heat from the ground. Completely automaton aircraft patrol most of the planet, keeping invaders at bay with their crimson suppressor lasers. These tiny machines, while not powerful by themselves, are deployed in enormous numbers all over the planet, and using their rather weak weapons but enormous numbers have ruined many an invasion attempt.
Space Vehicles: Finally, the crowning achievement of the flispians. Their superiority fighters are fast, agile, powerful, and deadly. Using their suppressor lasers and penta-rockets, a squadrom of Superiority fighters can chew through almost any squadron of fighters in the galaxy. Deadly against both ground, space, and air targets, the superiority fighters serve as the lethal sting of the flispians, who are otherwise not very influential in the war. Considering how passive most flispians are, and how unwilling they are to fight, it is guessed that their powerful superiority fighter squadrons were really the reason they were granted an alliance with the Ure.
Naval Vehicles: Contrary to what you might think, the Flispians actually have several major naval bases, and place vehicles there to patrol their lava oceans. Powerful anti-air boats can travel over 'water' and land, and small hovercrafts can zip around at upwards of 125 mpe. These naval vehicles follow the same pattern as flispian land vehicles, in that they are heavily armed, but not very well armored. (Anti-air boat is very slow, hovercraft is very fast.)
Infantry: Obviously, flispians have little use for infantry. Pretty much, nobody can invade Flisp, and they prefer not to invade anybody else. However, for ancient traditions, they do have some infantry. Generally, their infantry rely on their ability to survive on Flisp for their main advantage. They do not armor themselves well, and are not very fast. However, they are quite capable of trudging across lava and igneous rock, and are strong enough to carry very high-power weapons.
Ground Vehicles: While the flispians have more vehicles than they do infantry, they really have very few vehicles as well. Their main land vehicle is the Aeth-tank (which you can read about in the post by the same name). Generally, their ground vehicular force is just used for protection, for they would be costly to use to invade, and would probably not be successful, considering the vehicular prowess of many of the flispians' enemies. As a rule, flispian vehicles are heavier armed than most, and have a great variety of weapons. However, they are usually quite slow, and their armor is not exceptional.
Air Vehicles: This is where the flispians really begin to shine. While on Flisp, they can utilize their very potent flying technologies by using rising heat from the ground. Completely automaton aircraft patrol most of the planet, keeping invaders at bay with their crimson suppressor lasers. These tiny machines, while not powerful by themselves, are deployed in enormous numbers all over the planet, and using their rather weak weapons but enormous numbers have ruined many an invasion attempt.
Space Vehicles: Finally, the crowning achievement of the flispians. Their superiority fighters are fast, agile, powerful, and deadly. Using their suppressor lasers and penta-rockets, a squadrom of Superiority fighters can chew through almost any squadron of fighters in the galaxy. Deadly against both ground, space, and air targets, the superiority fighters serve as the lethal sting of the flispians, who are otherwise not very influential in the war. Considering how passive most flispians are, and how unwilling they are to fight, it is guessed that their powerful superiority fighter squadrons were really the reason they were granted an alliance with the Ure.
Naval Vehicles: Contrary to what you might think, the Flispians actually have several major naval bases, and place vehicles there to patrol their lava oceans. Powerful anti-air boats can travel over 'water' and land, and small hovercrafts can zip around at upwards of 125 mpe. These naval vehicles follow the same pattern as flispian land vehicles, in that they are heavily armed, but not very well armored. (Anti-air boat is very slow, hovercraft is very fast.)